This program is addressed to 10th, 11th and 12th grade students and aims to transform them into “App inventors”! The program aims to enhance students’ awareness of contemporary socio-scientific issues and help them develop computational thinking skills. As part of the program, students are divided in pairs; each pair employs the App Inventor web-based app.The App Inventor web-based application was developed by Google’s Mark Friedman and MIT Professor Hal Abelson and it is provided free of charge. The App Inventor transforms programming from complex language of text-based coding into visual, drag-and-drop building blocks.
During the program, students participate in a sequence of experiential activities, aiming to develop their knowledge and skills on the follow topics: (a) the use of new technologies to produce digital stories or interactive digital games through programming, (b) the development of creative thinking, (c) raise awareness on contemporary socio-scientific issues, and (d) take active citizenship actions on these issues. By the end of the activity, each pair develops a digital story or an interactive digital game for informing their community about the a specific socio-scientific topic, asking others to undertake action.
The program can accommodate a group of maximum 30 students. The MCL educators provide each group with technological and pedagogical guidance throughout the activity, as needed. The program lasts 20 hours (e.g. 10 days x 2 hours per day) and can be implemented any time during the academic year.