App Inventors

This program is addressed to 10th, 11th and 12th grade students and aims to transform them into “App inventors”! The program aims to enhance students’ awareness of contemporary socio-scientific issues and help them develop computational thinking skills. As part of the program, students are divided in pairs; each pair employs the App Inventor web-based app.The App Inventor web-based application was developed by Google’s Mark Friedman and MIT Professor Hal Abelson and it is provided free of charge. The App Inventor transforms programming from complex language of text-based coding into visual, drag-and-drop building blocks.

During the program, students participate in a sequence of experiential activities, aiming to develop their knowledge and skills on the follow topics: (a) the use of new technologies to produce digital stories or interactive digital games through programming, (b) the development of creative thinking, (c) raise awareness on contemporary socio-scientific issues, and (d) take active citizenship actions on these issues. By the end of the activity, each pair develops a digital story or an interactive digital game for informing their community about the a specific socio-scientific topic, asking others to undertake action.

The program can accommodate a group of maximum 30 students. The MCL educators provide each group with technological and pedagogical guidance throughout the activity, as needed. The program lasts 20 hours (e.g. 10 days x 2 hours per day) and can be implemented any time during the academic year.

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Read more about “App inventors” locally-funded research project.